using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Avatars.Face { // Token: 0x020023DB RID: 9179 [Token(Token = "0x20023DB")] [CreateAssetMenu] public sealed class EyesFaceFeature : SymmetricalFaceFeature { // Token: 0x1700267E RID: 9854 // (get) Token: 0x0600ECCA RID: 60618 RVA: 0x00367D80 File Offset: 0x00365F80 [Token(Token = "0x1700267E")] public override FaceFeatureType FaceFeatureType { [Token(Token = "0x600ECCA")] [Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "4")] get { } } // Token: 0x0600ECCB RID: 60619 RVA: 0x00367D90 File Offset: 0x00365F90 [Token(Token = "0x600ECCB")] [Address(RVA = "0x11D5BE0", Offset = "0x11D49E0", VA = "0x1811D5BE0")] public EyesFaceFeature() { } } }