using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.CircuitsV2.Config { // Token: 0x020025B5 RID: 9653 [Token(Token = "0x20025B5")] [Serializable] public sealed class InputPortConfig { // Token: 0x17002956 RID: 10582 // (get) Token: 0x0600FBB9 RID: 64441 RVA: 0x00399DB8 File Offset: 0x00397FB8 [Token(Token = "0x17002956")] public string Name { [Token(Token = "0x600FBB9")] [Address(RVA = "0x3F6E20", Offset = "0x3F5C20", VA = "0x1803F6E20")] get { return this.name; } } // Token: 0x0600FBBA RID: 64442 RVA: 0x00399DCC File Offset: 0x00397FCC [Token(Token = "0x600FBBA")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public InputPortConfig() { } // Token: 0x0400A676 RID: 42614 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400A676")] [SerializeField] private string name; // Token: 0x0400A677 RID: 42615 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A677")] [INPFBLGGAJF] [SerializeField] private string type; // Token: 0x0400A678 RID: 42616 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400A678")] [SerializeField] private string description; } }