using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.AI { // Token: 0x02003421 RID: 13345 [Token(Token = "0x2003421")] public class EnemySingleShotRangedWeapon : EnemyRangedWeapon { // Token: 0x0601759D RID: 95645 RVA: 0x00579224 File Offset: 0x00577424 [Token(Token = "0x601759D")] [Address(RVA = "0x1143480", Offset = "0x1142280", VA = "0x181143480", Slot = "18")] protected override void OIDBNANDMDM(Vector3 HEGDAEMJLDE, float EJHELOHKGCF) { Transform projectileOriginTransform = this.projectileOriginTransform; Transform projectileOriginTransform2 = this.projectileOriginTransform; int num = 0; EnemyRangedWeapon.GABIMAFMAEL projectileType = this.projectileType; if (projectileType != EnemyRangedWeapon.GABIMAFMAEL.BULLET) { if (projectileType == EnemyRangedWeapon.GABIMAFMAEL.EQUIPMENT) { int num2 = 0; if (base.OGIBLNIIHDK) { GameObject gameObject = base.FMJLFBHPCHF(num2, num, EJHELOHKGCF); } } return; } throw new NullReferenceException(); } // Token: 0x0601759E RID: 95646 RVA: 0x00579274 File Offset: 0x00577474 [Token(Token = "0x601759E")] [Address(RVA = "0x1143430", Offset = "0x1142230", VA = "0x181143430")] public EnemySingleShotRangedWeapon() { Color white = Color.white; this.projectileSpeed = 2f; this.projectileImpactForce = 50f; base..ctor(); } } }