using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Animation { // Token: 0x02002F10 RID: 12048 [Token(Token = "0x2002F10")] [CreateAssetMenu] public class ScreenPlayerLookLeanAnimationContent : ScriptableObject { // Token: 0x0601476B RID: 83819 RVA: 0x004C24C4 File Offset: 0x004C06C4 [Token(Token = "0x601476B")] [Address(RVA = "0x114F8D0", Offset = "0x114E6D0", VA = "0x18114F8D0")] public ScreenPlayerLookLeanAnimationContent() { } // Token: 0x0400D5B8 RID: 54712 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D5B8")] [Header("Animations")] public PlayerAnimationAsset DefaultAnimation; // Token: 0x0400D5B9 RID: 54713 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D5B9")] public PlayerAnimationAsset PositiveYawExtreme; // Token: 0x0400D5BA RID: 54714 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400D5BA")] public PlayerAnimationAsset NegativeYawExtreme; // Token: 0x0400D5BB RID: 54715 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400D5BB")] public PlayerAnimationAsset PositivePitchExtreme; // Token: 0x0400D5BC RID: 54716 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400D5BC")] public PlayerAnimationAsset NegativePitchExtreme; // Token: 0x0400D5BD RID: 54717 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400D5BD")] [Header("Blend Values")] public float YawVelocityExtreme = 120f; // Token: 0x0400D5BE RID: 54718 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400D5BE")] public float PitchVelocityExtreme = 80f; // Token: 0x0400D5BF RID: 54719 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400D5BF")] [Header("Spring")] public SimpleSpringConfig Spring; } }