using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Cinematics { // Token: 0x02002F81 RID: 12161 [Token(Token = "0x2002F81")] [ExecuteInEditMode] [RequireComponent(typeof(ParticleSystem))] public class CinematicParticleSystem : CinematicBehaviour { // Token: 0x06014B88 RID: 84872 RVA: 0x004DA72C File Offset: 0x004D892C [Token(Token = "0x6014B88")] [Address(RVA = "0x14342F0", Offset = "0x14330F0", VA = "0x1814342F0", Slot = "4")] protected override void Awake() { this.isPlaying = false; ParticleSystem component = base.GetComponent(); this.PCDGMMAKHPA = component; } // Token: 0x06014B89 RID: 84873 RVA: 0x004DA750 File Offset: 0x004D8950 [Token(Token = "0x6014B89")] [Address(RVA = "0x1434340", Offset = "0x1433140", VA = "0x181434340", Slot = "8")] protected override void BDBPEDPLJOD() { this.PCDGMMAKHPA.Play(); } // Token: 0x06014B8A RID: 84874 RVA: 0x004DA770 File Offset: 0x004D8970 [Token(Token = "0x6014B8A")] [Address(RVA = "0x1434360", Offset = "0x1433160", VA = "0x181434360", Slot = "9")] protected override void PHPEJNODMHE() { this.PCDGMMAKHPA.Stop(); } // Token: 0x06014B8B RID: 84875 RVA: 0x004DA790 File Offset: 0x004D8990 [Token(Token = "0x6014B8B")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public CinematicParticleSystem() { } // Token: 0x0400DB3B RID: 56123 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400DB3B")] private ParticleSystem PCDGMMAKHPA; } }