using System; using Cpp2IlInjected; namespace RecRoom.Core.Creation.Circuits { // Token: 0x02003242 RID: 12866 [Token(Token = "0x2003242")] public sealed class DisableObjectWhenCircuitsHidden : CircuitVisibilityBehaviour { // Token: 0x060161D2 RID: 90578 RVA: 0x00528FE8 File Offset: 0x005271E8 [Token(Token = "0x60161D2")] [Address(RVA = "0x11AD0C0", Offset = "0x11ABEC0", VA = "0x1811AD0C0", Slot = "7")] protected override void MLBAOONLBEM(bool AGILHLJPKPN) { if (base.enabled && base.gameObject.activeSelf != AGILHLJPKPN) { base.gameObject.SetActive(AGILHLJPKPN); } } // Token: 0x060161D3 RID: 90579 RVA: 0x00529020 File Offset: 0x00527220 [Token(Token = "0x60161D3")] [Address(RVA = "0x11AD130", Offset = "0x11ABF30", VA = "0x1811AD130")] public DisableObjectWhenCircuitsHidden() { this.preventNavMeshGeneration = true; base..ctor(); } } }