using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Powerups { // Token: 0x02002D86 RID: 11654 [Token(Token = "0x2002D86")] [Serializable] public class PowerupConfig : ScriptableObject { // Token: 0x06013CC7 RID: 81095 RVA: 0x0049A808 File Offset: 0x00498A08 [Token(Token = "0x6013CC7")] [Address(RVA = "0x6EC220", Offset = "0x6EB020", VA = "0x1806EC220")] public PowerupConfig() { } // Token: 0x0400CE0B RID: 52747 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CE0B")] [SerializeField] public PowerupConfig.Config[] Powerups; // Token: 0x02002D87 RID: 11655 [Token(Token = "0x2002D87")] [Serializable] public class Config { // Token: 0x06013CC8 RID: 81096 RVA: 0x0049A81C File Offset: 0x00498A1C [Token(Token = "0x6013CC8")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public Config() { } // Token: 0x0400CE0C RID: 52748 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400CE0C")] public string FriendlyName; // Token: 0x0400CE0D RID: 52749 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CE0D")] public Powerup Prefab; } } }