using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002CAC RID: 11436 [Token(Token = "0x2002CAC")] [Serializable] public struct ScreenCameraTargetingData { // Token: 0x060136FE RID: 79614 RVA: 0x00485488 File Offset: 0x00483688 [Token(Token = "0x60136FE")] [Address(RVA = "0xA62AC0", Offset = "0xA618C0", VA = "0x180A62AC0")] public static ScreenCameraTargetingData ADPELJHGHKK(ScreenCameraTargetingData LONDCJPNKKN, ScreenCameraTargetingData PCEJJILDLGD, float LIMOILDIGKF) { float maxPitchOffsetMultiplier = PCEJJILDLGD.MaxPitchOffsetMultiplier; float y = PCEJJILDLGD.PivotToCameraOffset.y; float maxPitchOffsetMultiplier2 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float y2 = PCEJJILDLGD.PivotToCameraOffset.y; float maxPitchOffsetMultiplier3 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float maxPitchOffsetMultiplier4 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float maxPitchOffsetMultiplier5 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float maxPitchOffsetMultiplier6 = PCEJJILDLGD.MaxPitchOffsetMultiplier; float num = PCEJJILDLGD.MaxPitchOffsetMultiplier; float num3; float num2 = Mathf.Lerp(num3, num, y); LONDCJPNKKN.TargetToPivotOffset = num2; float num4; num = num4; LONDCJPNKKN.PivotToCameraOffset.y = num; LONDCJPNKKN.MaxPitchOffsetMultiplier = num; return LONDCJPNKKN; } // Token: 0x170035FF RID: 13823 // (get) Token: 0x060136FF RID: 79615 RVA: 0x00485520 File Offset: 0x00483720 [Token(Token = "0x170035FF")] public static ScreenCameraTargetingData Default { [Token(Token = "0x60136FF")] [Address(RVA = "0xA62DB0", Offset = "0xA61BB0", VA = "0x180A62DB0")] get { } } // Token: 0x0400CA44 RID: 51780 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400CA44")] public Vector3 TargetToPivotOffset; // Token: 0x0400CA45 RID: 51781 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400CA45")] public Vector3 PivotToCameraOffset; // Token: 0x0400CA46 RID: 51782 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CA46")] public float fieldOfViewMultiplier; // Token: 0x0400CA47 RID: 51783 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400CA47")] public float MinPitchAngleFromUp; // Token: 0x0400CA48 RID: 51784 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400CA48")] public float MinPitchAngleFromDown; // Token: 0x0400CA49 RID: 51785 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400CA49")] public float MinPitchOffsetMultiplier; // Token: 0x0400CA4A RID: 51786 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400CA4A")] public float MaxPitchOffsetMultiplier; } }