using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core { // Token: 0x02002CBF RID: 11455 [Token(Token = "0x2002CBF")] [Serializable] public class SimpleSpring6DConfig { // Token: 0x0601377B RID: 79739 RVA: 0x00486F18 File Offset: 0x00485118 [Token(Token = "0x601377B")] [Address(RVA = "0xA6B420", Offset = "0xA6A220", VA = "0x180A6B420")] public SimpleSpring6DConfig() { float z = Vector3.forward.z; this.waggleAxis.z = z; base..ctor(); } // Token: 0x0601377C RID: 79740 RVA: 0x00486F84 File Offset: 0x00485184 [Token(Token = "0x601377C")] [Address(RVA = "0xA6B4C0", Offset = "0xA6A2C0", VA = "0x180A6B4C0")] public SimpleSpring6DConfig(float IIDHCCDDIDG, float ELIBBFIDKMH, float DDNELLGHHLD) { float z = Vector3.forward.z; this.waggleAxis.z = z; base..ctor(); this.spring = IIDHCCDDIDG; this.damping = ELIBBFIDKMH; this.maxSpeed = DDNELLGHHLD; } // Token: 0x0400CAA3 RID: 51875 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400CAA3")] public float spring = 200f; // Token: 0x0400CAA4 RID: 51876 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400CAA4")] public float damping = 15f; // Token: 0x0400CAA5 RID: 51877 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400CAA5")] public float maxSpeed = 500f; // Token: 0x0400CAA6 RID: 51878 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400CAA6")] public float angularSpring = 10f; // Token: 0x0400CAA7 RID: 51879 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400CAA7")] public float angularDamping = 1f; // Token: 0x0400CAA8 RID: 51880 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400CAA8")] public float maxAngularSpeed = 180f; // Token: 0x0400CAA9 RID: 51881 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400CAA9")] [Tooltip("Add angular acceleration caused by linear acceleration")] public Vector3 waggleAxis; } }