using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.VR.PlayerController { // Token: 0x02002EFC RID: 12028 [Token(Token = "0x2002EFC")] [CreateAssetMenu] public class VRPlayerRotationContent : ScriptableObject { // Token: 0x060146D2 RID: 83666 RVA: 0x004BF4A8 File Offset: 0x004BD6A8 [Token(Token = "0x60146D2")] [Address(RVA = "0x9C4380", Offset = "0x9C3180", VA = "0x1809C4380")] public VRPlayerRotationContent() { } // Token: 0x0400D52F RID: 54575 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400D52F")] [Header("Smooth Rotate")] public float SmoothRotateMaxSpeed = 180f; // Token: 0x0400D530 RID: 54576 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400D530")] [Header("Snap Rotate")] public float SnapRotateMaxSpeed = 540f; // Token: 0x0400D531 RID: 54577 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400D531")] [Header("Grip Rotate")] public float GripRotateInputStepSize = 7.5f; // Token: 0x0400D532 RID: 54578 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400D532")] public float GripRotateOutputStepSize = 22.5f; // Token: 0x0400D533 RID: 54579 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400D533")] public float GripRotateInputScaler = 2f; } }