using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Debugging { // Token: 0x0200251E RID: 9502 [Token(Token = "0x200251E")] [CreateAssetMenu] public class DebugConsoleCommandConfig : ScriptableObject { // Token: 0x0600F48E RID: 62606 RVA: 0x003822E0 File Offset: 0x003804E0 [Token(Token = "0x600F48E")] [Address(RVA = "0x806330", Offset = "0x805130", VA = "0x180806330")] public DebugConsoleCommandConfig() { List list = new List(); this.Metas = list; base..ctor(); } // Token: 0x0400A358 RID: 41816 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400A358")] [INPFBLGGAJF] public List Metas; } }