using System; using System.Collections.Generic; using Cpp2IlInjected; using RecRoom.Systems.PlayerRoles; namespace RecRoom { // Token: 0x02001FF4 RID: 8180 [Token(Token = "0x2001FF4")] [Serializable] public class GameRoleSettings { // Token: 0x0600D024 RID: 53284 RVA: 0x002FF0E0 File Offset: 0x002FD2E0 [Token(Token = "0x600D024")] [Address(RVA = "0x814AE0", Offset = "0x8138E0", VA = "0x180814AE0")] public GameRoleSettings() { List list = new List(); this.PredefinedGameRoles = list; base..ctor(); } // Token: 0x04008501 RID: 34049 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4008501")] public List PredefinedGameRoles; } }