using System; using Cpp2IlInjected; namespace RecRoom.Inputs { // Token: 0x020024EA RID: 9450 [Token(Token = "0x20024EA")] [Serializable] public class SteamVrIndexVRInputHandler : SteamVrInputHandler { // Token: 0x170027A0 RID: 10144 // (get) Token: 0x0600F302 RID: 62210 RVA: 0x0037D8D0 File Offset: 0x0037BAD0 [Token(Token = "0x170027A0")] public override bool SupportsAimWalkAndStickWalkSimultaneously { [Token(Token = "0x600F302")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "4")] get { return true; } } // Token: 0x170027A1 RID: 10145 // (get) Token: 0x0600F303 RID: 62211 RVA: 0x0037D8E0 File Offset: 0x0037BAE0 [Token(Token = "0x170027A1")] public override bool SupportsDontLockToolsInHand { [Token(Token = "0x600F303")] [Address(RVA = "0x460D40", Offset = "0x45FB40", VA = "0x180460D40", Slot = "5")] get { return true; } } // Token: 0x0600F304 RID: 62212 RVA: 0x0037D8F0 File Offset: 0x0037BAF0 [Token(Token = "0x600F304")] [Address(RVA = "0xFB9950", Offset = "0xFB8750", VA = "0x180FB9950")] public SteamVrIndexVRInputHandler() { } } }