using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Inputs { // Token: 0x020024F3 RID: 9459 [Token(Token = "0x20024F3")] [CreateAssetMenu] public class TouchSystemInputSource : InputSourceConfig { // Token: 0x0600F31E RID: 62238 RVA: 0x0037E578 File Offset: 0x0037C778 [Token(Token = "0x600F31E")] [Address(RVA = "0xFBD250", Offset = "0xFBC050", VA = "0x180FBD250")] public TouchSystemInputSource() { } } }