using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom { // Token: 0x02002059 RID: 8281 [Token(Token = "0x2002059")] [RequireComponent(typeof(Camera))] public class PS4CameraCrashWorkaround : MonoBehaviour { // Token: 0x0600D3DB RID: 54235 RVA: 0x0030F4F0 File Offset: 0x0030D6F0 [Token(Token = "0x600D3DB")] [Address(RVA = "0x74EA40", Offset = "0x74D840", VA = "0x18074EA40")] public PS4CameraCrashWorkaround() { } // Token: 0x04008783 RID: 34691 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4008783")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private Camera camera; } }