using System; using Cpp2IlInjected; using Photon.Pun; using UnityEngine; namespace RecRoom { // Token: 0x02002035 RID: 8245 [Token(Token = "0x2002035")] public class PoolTableCushion : MonoBehaviourPun { // Token: 0x0600D31C RID: 54044 RVA: 0x0030C5AC File Offset: 0x0030A7AC [Token(Token = "0x600D31C")] [Address(RVA = "0x7CB970", Offset = "0x7CA770", VA = "0x1807CB970")] public void HandlePoolBallCollision(PoolBall IPEBHLIPINK, Collision GBJHLKOJGPB) { Transform transform = base.transform; int num = 0; float num2; if (num2 < (float)num) { RigidbodyEx rigidbodyEx = IPEBHLIPINK.tool.rigidbodyEx; float num4; float num3 = Mathf.Clamp01(num4); float num5 = Mathf.Lerp(0.3f, 0.9f, num3); Transform transform2 = base.transform; float num6; num3 = num6; num3 = Mathf.InverseLerp((float)0, 180f, num3); num3 = Mathf.Lerp(1f, num5, num3); Transform transform3 = base.transform; } } // Token: 0x0600D31D RID: 54045 RVA: 0x0030C62C File Offset: 0x0030A82C [Token(Token = "0x600D31D")] [Address(RVA = "0x752FB0", Offset = "0x751DB0", VA = "0x180752FB0")] public PoolTableCushion() { } // Token: 0x0400871F RID: 34591 [Token(Token = "0x400871F")] private const float NNCFPEIFGEN = 0.3f; // Token: 0x04008720 RID: 34592 [Token(Token = "0x4008720")] private const float PPEFMHFJIAF = 0.9f; // Token: 0x04008721 RID: 34593 [Token(Token = "0x4008721")] private const float AOJFGOMDGBH = 2.5f; } }