using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools { // Token: 0x02002A1B RID: 10779 [Token(Token = "0x2002A1B")] [Serializable] public struct DynamicAudioClip { // Token: 0x0400BAD0 RID: 47824 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400BAD0")] public AudioClip AudioClip; // Token: 0x0400BAD1 RID: 47825 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400BAD1")] public AnimationCurve IntensityOverDynamicRange; // Token: 0x0400BAD2 RID: 47826 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400BAD2")] public bool HasDynamicPitch; // Token: 0x0400BAD3 RID: 47827 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BAD3")] [SerializeField] [OMAIFIIBMNL("HasDynamicPitch")] public AnimationCurve PitchOverDynamicRange; } }