using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Tools { // Token: 0x02002A1A RID: 10778 [Token(Token = "0x2002A1A")] [Serializable] public struct DynamicAudioLoopContent { // Token: 0x0400BAC9 RID: 47817 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400BAC9")] public RecRoomAudioClip LoopStartSfx; // Token: 0x0400BACA RID: 47818 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400BACA")] public RecRoomAudioClip LoopEndSfx; // Token: 0x0400BACB RID: 47819 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400BACB")] public DynamicAudioClip[] LoopingAudioClips; // Token: 0x0400BACC RID: 47820 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400BACC")] public float FadeInTime; // Token: 0x0400BACD RID: 47821 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x400BACD")] public float FadeOutTime; // Token: 0x0400BACE RID: 47822 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400BACE")] public float DynamicVolumeValueRange; // Token: 0x0400BACF RID: 47823 [FieldOffset(Offset = "0x24")] [Token(Token = "0x400BACF")] [Tooltip("Max value of the X axis in one direction for the dynamic pitch curves that affect the pitch of the looping audio clips. Note: The value goes in the positive and negative directions (e.g. a value of 2 means the range is [-2, 2].")] public float DynamicPitchValueRange; } }