using System; using Cpp2IlInjected; using RecRoom.Core.Combat; using UnityEngine; namespace RecRoom.Tools.Weapons { // Token: 0x02002B6E RID: 11118 [Token(Token = "0x2002B6E")] public class SpreadRangedWeapon : RangedWeapon { // Token: 0x06012B43 RID: 76611 RVA: 0x0044ADC4 File Offset: 0x00448FC4 [Token(Token = "0x6012B43")] [Address(RVA = "0xBBF140", Offset = "0xBBDF40", VA = "0x180BBF140", Slot = "13")] protected override void Awake() { base.Awake(); if (this.trackBulletGroups) { SpreadRangedWeapon.SpreadTarget[] array = this.spreadTargets; bool flag = this.limitOneImpactPerTarget; int length; FBJJBALDIAB fbjjbaldiab = new FBJJBALDIAB(length, flag); length = array.Length; this.HLMEEKJIEEL = fbjjbaldiab; } SpreadRangedWeapon.SpreadTarget[] array2 = this.spreadTargets; int num = 0; if (num < array2.Length) { Transform end = array2[num].End; int num2 = 0; if (end != num2) { Transform parent = this.spreadTargets[num].End.transform.parent; Transform transform = this.spreadTargetEndRoot; if (parent != transform) { Transform transform2 = this.spreadTargets[num].End.transform; Transform transform3 = this.spreadTargetEndRoot; transform2.SetParent(transform3, true); } } SpreadRangedWeapon.SpreadTarget[] array3 = this.spreadTargets; num++; } } // Token: 0x06012B44 RID: 76612 RVA: 0x0044AEB0 File Offset: 0x004490B0 [Token(Token = "0x6012B44")] [Address(RVA = "0xBBF380", Offset = "0xBBE180", VA = "0x180BBF380", Slot = "42")] protected override void OICJPFPBIIK(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 NHAOMEMANJA, float LFDFFDCJAAD, bool FLKHKHDBIOH, byte LNPHJIHHNPN) { int num = 0; float z = NHAOMEMANJA.z; float z2 = DDHPAFKBMON.z; if ((this.trackBulletGroups ? 1 : 0) != num) { AAEGKOIININ aaegkoiinin = this.HLMEEKJIEEL.AFLJHNNFBMM(); } Vector3 vector; float z3 = vector.z; float z4 = Vector3.right.z; Vector3 vector2; float z5 = vector2.z; Vector3 vector3; float z6 = vector3.z; float num2 = this.maxDistance; Transform transform = this.spreadTargetEndRoot; SpreadRangedWeapon.SpreadTarget[] array = this.spreadTargets; if (num < array.Length) { SpreadRangedWeapon.SpreadTarget spreadTarget = array[num]; float minCharge = spreadTarget.minCharge; float z7 = DDHPAFKBMON.z; Transform start = spreadTarget.Start; int num3 = 0; if (start != num3) { SpreadRangedWeapon.SpreadTarget[] array2 = this.spreadTargets; Transform barrelTransform = this.barrelTransform; Transform start2 = array2[num].Start; Vector3 vector4; float z8 = vector4.z; Vector3 vector5; float z9 = vector5.z; } Transform end = this.spreadTargets[num].End; int num4 = 0; float z10; if (end != num4) { SpreadRangedWeapon.SpreadTarget[] array3 = this.spreadTargets; Transform barrelTransform2 = this.barrelTransform; Transform end2 = array3[num].End; Vector3 vector6; z10 = vector6.z; } Bullet bulletOverride = this.spreadTargets[num].bulletOverride; if (z10 != 0f) { } SpreadRangedWeapon.SpreadTarget[] array4 = this.spreadTargets; num++; } } // Token: 0x06012B45 RID: 76613 RVA: 0x0044B010 File Offset: 0x00449210 [Token(Token = "0x6012B45")] [Address(RVA = "0xBBFB30", Offset = "0xBBE930", VA = "0x180BBFB30")] private void OnDrawGizmosSelected() { SpreadRangedWeapon.SpreadTarget[] array = this.spreadTargets; if (array != 0) { int num = 0; int length = array.Length; if (num < length) { SpreadRangedWeapon.SpreadTarget spreadTarget = array[num]; Transform end = spreadTarget.End; int num2 = 0; if (!(end == num2)) { Transform start = spreadTarget.Start; int num3 = 0; if (start != num3) { Transform start2 = spreadTarget.Start; } Transform barrelTransform = this.barrelTransform; float z = start.position.z; Color yellow = Color.yellow; Transform end2 = spreadTarget.End; Color white = Color.white; Color yellow2 = Color.yellow; } num++; } } } // Token: 0x06012B46 RID: 76614 RVA: 0x0044B0B4 File Offset: 0x004492B4 [Token(Token = "0x6012B46")] [Address(RVA = "0xBBFDA0", Offset = "0xBBEBA0", VA = "0x180BBFDA0")] public SpreadRangedWeapon() { } // Token: 0x0400C15D RID: 49501 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x400C15D")] [SerializeField] [Header("Spread")] protected float maxDistance = 3f; // Token: 0x0400C15E RID: 49502 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x400C15E")] [SerializeField] protected Transform spreadTargetEndRoot; // Token: 0x0400C15F RID: 49503 [FieldOffset(Offset = "0x300")] [Token(Token = "0x400C15F")] [SerializeField] protected SpreadRangedWeapon.SpreadTarget[] spreadTargets; // Token: 0x0400C160 RID: 49504 [FieldOffset(Offset = "0x308")] [Token(Token = "0x400C160")] [SerializeField] [Header("Bullet Tracking")] protected bool trackBulletGroups; // Token: 0x0400C161 RID: 49505 [FieldOffset(Offset = "0x309")] [Token(Token = "0x400C161")] [SerializeField] protected bool limitOneImpactPerTarget; // Token: 0x0400C162 RID: 49506 [FieldOffset(Offset = "0x310")] [Token(Token = "0x400C162")] protected FBJJBALDIAB HLMEEKJIEEL; // Token: 0x02002B6F RID: 11119 [Token(Token = "0x2002B6F")] [Serializable] protected class SpreadTarget { // Token: 0x06012B47 RID: 76615 RVA: 0x0044B0D4 File Offset: 0x004492D4 [Token(Token = "0x6012B47")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] public SpreadTarget() { } // Token: 0x0400C163 RID: 49507 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400C163")] public Transform Start; // Token: 0x0400C164 RID: 49508 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400C164")] public Transform End; // Token: 0x0400C165 RID: 49509 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400C165")] public Bullet bulletOverride; // Token: 0x0400C166 RID: 49510 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400C166")] public float minCharge; } } }