using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.VFX { // Token: 0x020021AE RID: 8622 [Token(Token = "0x20021AE")] public class DecalSpawningParticleSystem : MonoBehaviour { // Token: 0x0600DD26 RID: 56614 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x600DD26")] [Address(RVA = "0x10FFF20", Offset = "0x10FED20", VA = "0x1810FFF20")] private void OnParticleCollision(GameObject HPKICPNGMDJ) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600DD27 RID: 56615 RVA: 0x00334E78 File Offset: 0x00333078 [Token(Token = "0x600DD27")] [Address(RVA = "0x11001C0", Offset = "0x10FEFC0", VA = "0x1811001C0")] public DecalSpawningParticleSystem() { Color white = Color.white; List list = new List(); this.DOLCNGCEGGP = list; base..ctor(); } // Token: 0x04009033 RID: 36915 [Token(Token = "0x4009033")] private const int HHNMHKFBLLO = 5; // Token: 0x04009034 RID: 36916 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4009034")] [SerializeField] private ImpactDecal collisionImpactDecalPrefab; // Token: 0x04009035 RID: 36917 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4009035")] [SerializeField] private Color decalColor; // Token: 0x04009036 RID: 36918 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4009036")] [SerializeField] [DDPIINEJFMD(JIBDPHMGEGO.Self, false, false, false)] private ParticleSystem collideableParticleSystem; // Token: 0x04009037 RID: 36919 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4009037")] private List DOLCNGCEGGP; } }