using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000199 RID: 409 [Token(Token = "0x2000199")] [Serializable] public class SceneInteractionSettings : KCIGBIPBBBJ { // Token: 0x06000CFA RID: 3322 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000CFA")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "4")] public void IHGCLBJNCCH(RecRoomSceneManager LJPBCKELDPM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFB RID: 3323 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000CFB")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "5")] public void DJFDPJKOGMJ() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFC RID: 3324 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000CFC")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "6")] public void JCINJNBJMGN() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFD RID: 3325 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000CFD")] [Address(RVA = "0x402080", Offset = "0x400E80", VA = "0x180402080", Slot = "7")] public void OPEMIFENIJM() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFE RID: 3326 RVA: 0x00038DFC File Offset: 0x00036FFC [Token(Token = "0x6000CFE")] [Address(RVA = "0xA41780", Offset = "0xA40580", VA = "0x180A41780", Slot = "8")] public void DFGGGKEBGHP() { if (this.customInteractionSettings) { PlayerHand leftHand = Player.k__BackingField.leftHand; float num = this.gravityPickupFingerOffset; leftHand.k__BackingField = num; PlayerHand leftHand2 = Player.k__BackingField.leftHand; PlayerHand.OGFMFKBEPOM ogfmfkbepom = this.gravityPickupMode; leftHand2.k__BackingField = ogfmfkbepom; PlayerHand leftHand3 = Player.k__BackingField.leftHand; float num2 = this.gravityPickupCapsuleRadius; leftHand3.k__BackingField = num2; PlayerHand leftHand4 = Player.k__BackingField.leftHand; float num3 = this.gravityPickupSphereRadius; leftHand4.k__BackingField = num3; PlayerHand leftHand5 = Player.k__BackingField.leftHand; float num4 = this.physicalPickupSphereRadius; leftHand5.k__BackingField = num4; PlayerHand rightHand = Player.k__BackingField.rightHand; float num5 = this.gravityPickupFingerOffset; rightHand.k__BackingField = num5; PlayerHand rightHand2 = Player.k__BackingField.rightHand; PlayerHand.OGFMFKBEPOM ogfmfkbepom2 = this.gravityPickupMode; rightHand2.k__BackingField = ogfmfkbepom2; PlayerHand rightHand3 = Player.k__BackingField.rightHand; float num6 = this.gravityPickupCapsuleRadius; rightHand3.k__BackingField = num6; PlayerHand rightHand4 = Player.k__BackingField.rightHand; float num7 = this.gravityPickupSphereRadius; rightHand4.k__BackingField = num7; PlayerHand rightHand5 = Player.k__BackingField.rightHand; float num8 = this.physicalPickupSphereRadius; rightHand5.k__BackingField = num8; } } // Token: 0x06000CFF RID: 3327 RVA: 0x00038F38 File Offset: 0x00037138 [Token(Token = "0x6000CFF")] [Address(RVA = "0xA41C30", Offset = "0xA40A30", VA = "0x180A41C30")] public SceneInteractionSettings() { int num = 0; this.gravityPickupFingerOffset = 0.05f; this.gravityPickupCapsuleRadius = 0.15f; this.gravityPickupSphereRadius = 0.25f; this.physicalPickupSphereRadius = 0.11f; this.IHGCLBJNCCH(num); } // Token: 0x04000A2F RID: 2607 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000A2F")] [SerializeField] private bool customInteractionSettings; // Token: 0x04000A30 RID: 2608 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000A30")] [SerializeField] [Header("Gravity Pickup")] private float gravityPickupFingerOffset; // Token: 0x04000A31 RID: 2609 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000A31")] [SerializeField] private float gravityPickupCapsuleRadius; // Token: 0x04000A32 RID: 2610 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000A32")] [SerializeField] private float gravityPickupSphereRadius; // Token: 0x04000A33 RID: 2611 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000A33")] [SerializeField] private PlayerHand.OGFMFKBEPOM gravityPickupMode; // Token: 0x04000A34 RID: 2612 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4000A34")] [SerializeField] [Header("Physical Pickup")] private float physicalPickupSphereRadius; }