using System; using System.Runtime.InteropServices; using Cpp2IlInjected; namespace Steamworks { // Token: 0x020016EC RID: 5868 [Token(Token = "0x20016EC")] [CallbackIdentity(338)] [StructLayout(0, Pack = 4, Size = 20)] public struct GameConnectedClanChatMsg_t { // Token: 0x040059D6 RID: 22998 [Token(Token = "0x40059D6")] public const int k_iCallback = 338; // Token: 0x040059D7 RID: 22999 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x40059D7")] public CSteamID m_steamIDClanChat; // Token: 0x040059D8 RID: 23000 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x40059D8")] public CSteamID m_steamIDUser; // Token: 0x040059D9 RID: 23001 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x40059D9")] public int m_iMessageID; } }