using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x0200005C RID: 92 [Token(Token = "0x2000035")] public struct GraphHitInfo { // Token: 0x170000C6 RID: 198 // (get) Token: 0x0600042D RID: 1069 RVA: 0x0000401C File Offset: 0x0000221C [Token(Token = "0x170000AC")] public float distance { [Token(Token = "0x600039C")] [Address(RVA = "0x255BFE0", Offset = "0x255ADE0", VA = "0x18255BFE0")] get { return 0f; } } // Token: 0x0600042E RID: 1070 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x600039D")] [Address(RVA = "0x255BF20", Offset = "0x255AD20", VA = "0x18255BF20")] public GraphHitInfo(Vector3 point) { } // Token: 0x0400028F RID: 655 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40001F7")] public Vector3 origin; // Token: 0x04000290 RID: 656 [FieldOffset(Offset = "0xC")] [Token(Token = "0x40001F8")] public Vector3 point; // Token: 0x04000291 RID: 657 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001F9")] public GraphNode node; // Token: 0x04000292 RID: 658 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001FA")] public Vector3 tangentOrigin; // Token: 0x04000293 RID: 659 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40001FB")] public Vector3 tangent; } }