using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding { // Token: 0x02000039 RID: 57 [Token(Token = "0x200001C")] public static class GraphUtilities { // Token: 0x060002AE RID: 686 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000240")] [Address(RVA = "0x2563B20", Offset = "0x2562920", VA = "0x182563B20")] public static List GetContours(NavGraph graph) { return null; } // Token: 0x060002AF RID: 687 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000241")] [Address(RVA = "0x2563CE0", Offset = "0x2562AE0", VA = "0x182563CE0")] public static void GetContours(INavmesh navmesh, Action, bool> results) { } // Token: 0x060002B0 RID: 688 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x6000242")] [Address(RVA = "0x2562B40", Offset = "0x2561940", VA = "0x182562B40")] public static void GetContours(GridGraph grid, Action callback, float yMergeThreshold, [Optional] GridNodeBase[] nodes) { } } }