using System; using Cpp2IlInjected; using UnityEngine; namespace Pathfinding.RVO { // Token: 0x0200011A RID: 282 [Token(Token = "0x20000AE")] public class ObstacleVertex { // Token: 0x06000912 RID: 2322 RVA: 0x00002082 File Offset: 0x00000282 [Token(Token = "0x60007BD")] [Address(RVA = "0x2516C50", Offset = "0x2515A50", VA = "0x182516C50")] public ObstacleVertex() { } // Token: 0x04000638 RID: 1592 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400048A")] public bool ignore; // Token: 0x04000639 RID: 1593 [FieldOffset(Offset = "0x14")] [Token(Token = "0x400048B")] public Vector3 position; // Token: 0x0400063A RID: 1594 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400048C")] public Vector2 dir; // Token: 0x0400063B RID: 1595 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400048D")] public float height; // Token: 0x0400063C RID: 1596 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400048E")] public RVOLayer layer; // Token: 0x0400063D RID: 1597 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400048F")] public ObstacleVertex next; // Token: 0x0400063E RID: 1598 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000490")] public ObstacleVertex prev; } }