using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000115 RID: 277 [Token(Token = "0x2000115")] public class OVRProgressIndicator : MonoBehaviour { // Token: 0x0600055B RID: 1371 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600055B")] [Address(RVA = "0x21A6D50", Offset = "0x21A5B50", VA = "0x1821A6D50")] private void Awake() { } // Token: 0x0600055C RID: 1372 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600055C")] [Address(RVA = "0x21A6D80", Offset = "0x21A5B80", VA = "0x1821A6D80")] private void Update() { } // Token: 0x0600055D RID: 1373 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600055D")] [Address(RVA = "0x21A6DF0", Offset = "0x21A5BF0", VA = "0x1821A6DF0")] public OVRProgressIndicator() { } // Token: 0x040006B1 RID: 1713 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40006B1")] public MeshRenderer progressImage; // Token: 0x040006B2 RID: 1714 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40006B2")] [Range(0f, 1f)] public float currentProgress; }