using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public class ByteArraySlice : IDisposable { // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000001")] [Address(RVA = "0x51EFA0", Offset = "0x51DDA0", VA = "0x18051EFA0")] internal ByteArraySlice(ByteArraySlicePool returnPool, int stackIndex) { } // Token: 0x06000002 RID: 2 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000002")] [Address(RVA = "0x51F030", Offset = "0x51DE30", VA = "0x18051F030")] public ByteArraySlice(byte[] buffer, int offset = 0, int count = 0) { } // Token: 0x06000003 RID: 3 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000003")] [Address(RVA = "0x51F090", Offset = "0x51DE90", VA = "0x18051F090")] public ByteArraySlice() { } // Token: 0x06000004 RID: 4 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000004")] [Address(RVA = "0x51EEF0", Offset = "0x51DCF0", VA = "0x18051EEF0", Slot = "4")] public void Dispose() { } // Token: 0x06000005 RID: 5 RVA: 0x00002054 File Offset: 0x00000254 [Token(Token = "0x6000005")] [Address(RVA = "0x51EF00", Offset = "0x51DD00", VA = "0x18051EF00")] public bool Release() { return default(bool); } // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x51EF90", Offset = "0x51DD90", VA = "0x18051EF90")] public void Reset() { } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000001")] public byte[] Buffer; // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000002")] public int Offset; // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000003")] public int Count; // Token: 0x04000004 RID: 4 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000004")] private ByteArraySlicePool returnPool; // Token: 0x04000005 RID: 5 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000005")] private readonly int stackIndex; } }