using System; using Cpp2IlInjected; namespace ExitGames.Client.Photon { // Token: 0x02000023 RID: 35 [Token(Token = "0x2000023")] public enum PeerStateValue : byte { // Token: 0x0400010E RID: 270 [Token(Token = "0x400010E")] Disconnected, // Token: 0x0400010F RID: 271 [Token(Token = "0x400010F")] Connecting, // Token: 0x04000110 RID: 272 [Token(Token = "0x4000110")] InitializingApplication = 10, // Token: 0x04000111 RID: 273 [Token(Token = "0x4000111")] Connected = 3, // Token: 0x04000112 RID: 274 [Token(Token = "0x4000112")] Disconnecting } }