using System; using Cpp2IlInjected; using UnityEngine; namespace RecRoom.Core.Screens.MobileAR { // Token: 0x0200000C RID: 12 [Token(Token = "0x200000C")] public class ARFaceCoefficients : MonoBehaviour { // Token: 0x0600005D RID: 93 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x600005D")] [Address(RVA = "0x3867B80", Offset = "0x3866980", VA = "0x183867B80")] public static float[] GetEditorCoefficients() { return null; } // Token: 0x0600005E RID: 94 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x600005E")] [Address(RVA = "0x3867DD0", Offset = "0x3866BD0", VA = "0x183867DD0")] public ARFaceCoefficients() { } // Token: 0x0400003F RID: 63 [Token(Token = "0x400003F")] private static float[] BPNCFMHNOKH; // Token: 0x04000040 RID: 64 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000040")] public readonly float[] SmoothedFeatureMap; } }