using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000009 RID: 9 [Token(Token = "0x2000009")] public static class CGINBDPPLIO { // Token: 0x06000027 RID: 39 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000027")] [Address(RVA = "0x1B4DE60", Offset = "0x1B4CC60", VA = "0x181B4DE60")] public static void DFFNGCIAOME(this T CKCMODJNCNF) where T : Component { } // Token: 0x06000028 RID: 40 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000028")] [Address(RVA = "0x38955B0", Offset = "0x38943B0", VA = "0x1838955B0")] public static void DFFNGCIAOME(this GameObject DOJCFCINALC) { } }