using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000002 RID: 2 [Token(Token = "0x2000002")] public interface JPEEPBPHBGD { // Token: 0x17000001 RID: 1 // (get) Token: 0x06000001 RID: 1 [Token(Token = "0x17000001")] int GABBHJIKILN { [Token(Token = "0x6000001")] [Address(Slot = "0")] get; } // Token: 0x17000002 RID: 2 // (get) Token: 0x06000002 RID: 2 [Token(Token = "0x17000002")] int FMKAEAHDNFH { [Token(Token = "0x6000002")] [Address(Slot = "1")] get; } // Token: 0x17000003 RID: 3 // (get) Token: 0x06000003 RID: 3 [Token(Token = "0x17000003")] int BJOFHOIGNCJ { [Token(Token = "0x6000003")] [Address(Slot = "2")] get; } // Token: 0x06000004 RID: 4 [Token(Token = "0x6000004")] [Address(Slot = "3")] GameObject[] DHPMLCKKPCM(IList LKMKAGFPLIJ); // Token: 0x06000005 RID: 5 [Token(Token = "0x6000005")] [Address(Slot = "4")] void FKEKGAJDHCA(IList PDAOPMBEMMA); // Token: 0x06000006 RID: 6 [Token(Token = "0x6000006")] [Address(Slot = "5")] void BJENIJNNMJL(); // Token: 0x06000007 RID: 7 [Token(Token = "0x6000007")] [Address(Slot = "6")] void LANMOAHNEEG(object PIHIPPPPEBI, bool NIGGONLEDHC); }