using System; using Cpp2IlInjected; using SA.Foundation.Templates; using UnityEngine; namespace SA.iOS.GameKit { // Token: 0x020000D0 RID: 208 [Token(Token = "0x20000AB")] [Serializable] public class ISN_GKImageLoadResult : SA_Result { // Token: 0x060003DE RID: 990 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600037D")] [Address(RVA = "0x2A40940", Offset = "0x2A3F740", VA = "0x182A40940")] internal ISN_GKImageLoadResult(SA_Error error) { } // Token: 0x1700012F RID: 303 // (get) Token: 0x060003DF RID: 991 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700012F")] public Texture2D Image { [Token(Token = "0x600037E")] [Address(RVA = "0x2A40A10", Offset = "0x2A3F810", VA = "0x182A40A10")] get { return null; } } // Token: 0x0400026F RID: 623 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000243")] private Texture2D m_Image; // Token: 0x04000270 RID: 624 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000244")] [SerializeField] private string m_ImageBase64; } }