using System; using Cpp2IlInjected; using UnityEngine; namespace StansAssets.Foundation.Extensions { // Token: 0x02000048 RID: 72 [Token(Token = "0x2000035")] public static class MaterialExtensions { // Token: 0x0600010B RID: 267 RVA: 0x0000207E File Offset: 0x0000027E [Token(Token = "0x60000C6")] [Address(RVA = "0x38118B0", Offset = "0x38106B0", VA = "0x1838118B0")] public static void SetAlpha(this Material material, float value) { } } }