using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002BC RID: 700 [Token(Token = "0x200011B")] public struct HiddenAreaMesh_t { // Token: 0x0400091A RID: 2330 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008E2")] public IntPtr pVertexData; // Token: 0x0400091B RID: 2331 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008E3")] public uint unTriangleCount; } }