using System; using Cpp2IlInjected; using UnityEngine; namespace Valve.VR { // Token: 0x0200005C RID: 92 [Token(Token = "0x200003E")] public interface ISteamVR_Action_Vector2 : ISteamVR_Action_In_Source, ISteamVR_Action_Source { // Token: 0x17000139 RID: 313 // (get) Token: 0x06000407 RID: 1031 [Token(Token = "0x17000138")] Vector2 axis { [Token(Token = "0x600037C")] [Address(Slot = "0")] get; } // Token: 0x1700013A RID: 314 // (get) Token: 0x06000408 RID: 1032 [Token(Token = "0x17000139")] Vector2 lastAxis { [Token(Token = "0x600037D")] [Address(Slot = "1")] get; } // Token: 0x1700013B RID: 315 // (get) Token: 0x06000409 RID: 1033 [Token(Token = "0x1700013A")] Vector2 delta { [Token(Token = "0x600037E")] [Address(Slot = "2")] get; } // Token: 0x1700013C RID: 316 // (get) Token: 0x0600040A RID: 1034 [Token(Token = "0x1700013B")] Vector2 lastDelta { [Token(Token = "0x600037F")] [Address(Slot = "3")] get; } } }