using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002EA RID: 746 [Token(Token = "0x2000146")] internal struct SteamVREnumEqualityComparer : IEqualityComparer where TEnum : struct { // Token: 0x06000E04 RID: 3588 RVA: 0x0000632C File Offset: 0x0000452C [Token(Token = "0x600076F")] [Address(Slot = "4")] public bool Equals(TEnum firstEnum, TEnum secondEnum) { return default(bool); } // Token: 0x06000E05 RID: 3589 RVA: 0x00006344 File Offset: 0x00004544 [Token(Token = "0x6000770")] [Address(Slot = "5")] public int GetHashCode(TEnum firstEnum) { return 0; } // Token: 0x020002EB RID: 747 [Token(Token = "0x2000309")] private static class BoxAvoidance { // Token: 0x06000E06 RID: 3590 RVA: 0x0000635C File Offset: 0x0000455C [Token(Token = "0x6000EF3")] public static int ToInt(TEnum enu) { return 0; } // Token: 0x04000DAD RID: 3501 [Token(Token = "0x4000E9B")] private static readonly Func _wrapper; } } }