using System; using System.Collections.Generic; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000029 RID: 41 [Token(Token = "0x200001F")] public class SteamVR_Action_In_Source_Map : SteamVR_Action_Source_Map where SourceElement : SteamVR_Action_In_Source, new() { // Token: 0x0600018C RID: 396 RVA: 0x00002AEC File Offset: 0x00000CEC [Token(Token = "0x6000151")] [Address(RVA = "0x29CFCC0", Offset = "0x29CEAC0", VA = "0x1829CFCC0")] public bool IsUpdating(SteamVR_Input_Sources inputSource) { return default(bool); } // Token: 0x0600018D RID: 397 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000152")] [Address(RVA = "0x29CFD70", Offset = "0x29CEB70", VA = "0x1829CFD70", Slot = "7")] protected override void OnAccessSource(SteamVR_Input_Sources inputSource) { } // Token: 0x0600018E RID: 398 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000153")] [Address(RVA = "0x29CFB00", Offset = "0x29CE900", VA = "0x1829CFB00")] public void ForceAddSourceToUpdateList(SteamVR_Input_Sources inputSource) { } // Token: 0x0600018F RID: 399 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000154")] [Address(RVA = "0x29CFE10", Offset = "0x29CEC10", VA = "0x1829CFE10")] public void UpdateValues() { } // Token: 0x06000190 RID: 400 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000155")] [Address(RVA = "0x29CFEF0", Offset = "0x29CECF0", VA = "0x1829CFEF0")] public SteamVR_Action_In_Source_Map() { } // Token: 0x0400003C RID: 60 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000039")] protected List updatingSources; } }