using System; using Cpp2IlInjected; using UnityEngine.Events; namespace Valve.VR { // Token: 0x0200000F RID: 15 [Token(Token = "0x200000B")] [Serializable] public class SteamVR_Behaviour_Skeleton_TrackingChangedEvent : UnityEvent { // Token: 0x06000044 RID: 68 RVA: 0x00002201 File Offset: 0x00000401 [Token(Token = "0x6000021")] [Address(RVA = "0x2264AD0", Offset = "0x22638D0", VA = "0x182264AD0")] public SteamVR_Behaviour_Skeleton_TrackingChangedEvent() { } } }