using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x0200029D RID: 669 [Token(Token = "0x20000FC")] public struct VREvent_Mouse_t { // Token: 0x040008C1 RID: 2241 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000889")] public float x; // Token: 0x040008C2 RID: 2242 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400088A")] public float y; // Token: 0x040008C3 RID: 2243 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400088B")] public uint button; } }