using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002B6 RID: 694 [Token(Token = "0x2000115")] public struct VREvent_ProgressUpdate_t { // Token: 0x04000909 RID: 2313 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008D1")] public ulong ulApplicationPropertyContainer; // Token: 0x0400090A RID: 2314 [FieldOffset(Offset = "0x8")] [Token(Token = "0x40008D2")] public ulong pathDevice; // Token: 0x0400090B RID: 2315 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40008D3")] public ulong pathInputSource; // Token: 0x0400090C RID: 2316 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40008D4")] public ulong pathProgressAction; // Token: 0x0400090D RID: 2317 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40008D5")] public ulong pathIcon; // Token: 0x0400090E RID: 2318 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40008D6")] public float fProgress; } }