using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x020002DD RID: 733 [Token(Token = "0x200013C")] public struct VRSkeletalSummaryData_t { // Token: 0x04000C40 RID: 3136 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000C08")] public float flFingerCurl0; // Token: 0x04000C41 RID: 3137 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000C09")] public float flFingerCurl1; // Token: 0x04000C42 RID: 3138 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000C0A")] public float flFingerCurl2; // Token: 0x04000C43 RID: 3139 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000C0B")] public float flFingerCurl3; // Token: 0x04000C44 RID: 3140 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000C0C")] public float flFingerCurl4; // Token: 0x04000C45 RID: 3141 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4000C0D")] public float flFingerSplay0; // Token: 0x04000C46 RID: 3142 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000C0E")] public float flFingerSplay1; // Token: 0x04000C47 RID: 3143 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000C0F")] public float flFingerSplay2; // Token: 0x04000C48 RID: 3144 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000C10")] public float flFingerSplay3; } }