using System; using Cpp2IlInjected; namespace Valve.VR { // Token: 0x02000295 RID: 661 [Token(Token = "0x20000F4")] public struct VRTextureBounds_t { // Token: 0x040008A9 RID: 2217 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000871")] public float uMin; // Token: 0x040008AA RID: 2218 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000872")] public float vMin; // Token: 0x040008AB RID: 2219 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000873")] public float uMax; // Token: 0x040008AC RID: 2220 [FieldOffset(Offset = "0xC")] [Token(Token = "0x4000874")] public float vMax; } }