using System; using Cpp2IlInjected; namespace System.ComponentModel { /// Provides the base class for a custom component editor. // Token: 0x020000EB RID: 235 [Token(Token = "0x20000EB")] public abstract class ComponentEditor { /// Edits the component and returns a value indicating whether the component was modified. /// The component to be edited. /// /// if the component was modified; otherwise, . // Token: 0x06000598 RID: 1432 RVA: 0x000042A8 File Offset: 0x000024A8 [Token(Token = "0x6000598")] [Address(RVA = "0x498180", Offset = "0x496F80", VA = "0x180498180")] public bool EditComponent(object component) { return default(bool); } /// Edits the component and returns a value indicating whether the component was modified based upon a given context. /// An optional context object that can be used to obtain further information about the edit. /// The component to be edited. /// /// if the component was modified; otherwise, . // Token: 0x06000599 RID: 1433 [Token(Token = "0x6000599")] [Address(Slot = "4")] public abstract bool EditComponent(ITypeDescriptorContext context, object component); /// Initializes a new instance of the class. // Token: 0x0600059A RID: 1434 RVA: 0x00002053 File Offset: 0x00000253 [Token(Token = "0x600059A")] [Address(RVA = "0x3F5100", Offset = "0x3F3F00", VA = "0x1803F5100")] protected ComponentEditor() { } } }