using System;
using System.Collections;
using System.Reflection;
using Cpp2IlInjected;
namespace System.ComponentModel.Design
{
/// Represents a design-time license context that can support a license provider at design time.
// Token: 0x020001BD RID: 445
[Token(Token = "0x20001BD")]
public class DesigntimeLicenseContext : LicenseContext
{
/// Gets the license usage mode.
/// A indicating the licensing mode for the context.
// Token: 0x17000234 RID: 564
// (get) Token: 0x06000C1D RID: 3101 RVA: 0x00006900 File Offset: 0x00004B00
[Token(Token = "0x17000234")]
public override LicenseUsageMode UsageMode
{
[Token(Token = "0x6000C1D")]
[Address(RVA = "0x4100E0", Offset = "0x40EEE0", VA = "0x1804100E0", Slot = "5")]
get
{
return LicenseUsageMode.Runtime;
}
}
/// Gets a saved license key.
/// The type of the license key.
/// The assembly to get the key from.
/// The saved license key that matches the specified type.
// Token: 0x06000C1E RID: 3102 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000C1E")]
[Address(RVA = "0x43E630", Offset = "0x43D430", VA = "0x18043E630", Slot = "6")]
public override string GetSavedLicenseKey(Type type, Assembly resourceAssembly)
{
return null;
}
/// Sets a saved license key.
/// The type of the license key.
/// The license key.
// Token: 0x06000C1F RID: 3103 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000C1F")]
[Address(RVA = "0x4E9020", Offset = "0x4E7E20", VA = "0x1804E9020", Slot = "8")]
public override void SetSavedLicenseKey(Type type, string key)
{
}
/// Initializes a new instance of the class.
// Token: 0x06000C20 RID: 3104 RVA: 0x00002053 File Offset: 0x00000253
[Token(Token = "0x6000C20")]
[Address(RVA = "0x4E9080", Offset = "0x4E7E80", VA = "0x1804E9080")]
public DesigntimeLicenseContext()
{
}
// Token: 0x04000656 RID: 1622
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000656")]
internal Hashtable savedLicenseKeys;
}
}