using System; using Cpp2IlInjected; namespace System.ComponentModel { /// Defines the mechanism for querying the object for changes and resetting of the changed status. // Token: 0x02000131 RID: 305 [Token(Token = "0x2000131")] public interface IChangeTracking { /// Gets the object's changed status. /// /// if the object's content has changed since the last call to ; otherwise, . // Token: 0x1700016B RID: 363 // (get) Token: 0x060007A6 RID: 1958 [Token(Token = "0x1700016B")] bool IsChanged { [Token(Token = "0x60007A6")] [Address(Slot = "0")] get; } /// Resets the object's state to unchanged by accepting the modifications. // Token: 0x060007A7 RID: 1959 [Token(Token = "0x60007A7")] [Address(Slot = "1")] void AcceptChanges(); } }