using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.ResourceManagement.ResourceLocations; namespace UnityEngine.AddressableAssets.ResourceLocators { // Token: 0x0200003D RID: 61 [Token(Token = "0x200003D")] public interface IResourceLocator { // Token: 0x17000044 RID: 68 // (get) Token: 0x0600019D RID: 413 [Token(Token = "0x17000044")] string LocatorId { [Token(Token = "0x600019D")] [Address(Slot = "0")] get; } // Token: 0x17000045 RID: 69 // (get) Token: 0x0600019E RID: 414 [Token(Token = "0x17000045")] IEnumerable Keys { [Token(Token = "0x600019E")] [Address(Slot = "1")] get; } // Token: 0x0600019F RID: 415 [Token(Token = "0x600019F")] [Address(Slot = "2")] bool Locate(object key, Type type, out IList locations); } }