using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200002A RID: 42 [Token(Token = "0x2000025")] [Preserve] internal sealed class GrainRenderer : PostProcessEffectRenderer { // Token: 0x0600004F RID: 79 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600004F")] [Address(RVA = "0x2070700", Offset = "0x206F500", VA = "0x182070700", Slot = "8")] public override void Render(PostProcessRenderContext context) { } // Token: 0x06000050 RID: 80 RVA: 0x000021F0 File Offset: 0x000003F0 [Token(Token = "0x6000050")] [Address(RVA = "0x2070630", Offset = "0x206F430", VA = "0x182070630")] private RenderTextureFormat GetLookupFormat() { return RenderTextureFormat.ARGB32; } // Token: 0x06000051 RID: 81 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000051")] [Address(RVA = "0x2070690", Offset = "0x206F490", VA = "0x182070690", Slot = "7")] public override void Release() { } // Token: 0x06000052 RID: 82 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000052")] [Address(RVA = "0x2070EF0", Offset = "0x206FCF0", VA = "0x182070EF0")] public GrainRenderer() { } // Token: 0x040000AF RID: 175 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400008F")] private RenderTexture m_GrainLookupRT; // Token: 0x040000B0 RID: 176 [Token(Token = "0x4000090")] private const int k_SampleCount = 1024; // Token: 0x040000B1 RID: 177 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000091")] private int m_SampleIndex; } }