using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000045 RID: 69 [Token(Token = "0x2000037")] [Preserve] internal sealed class VignetteRenderer : PostProcessEffectRenderer { // Token: 0x0600009C RID: 156 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009B")] [Address(RVA = "0x29FF900", Offset = "0x29FE700", VA = "0x1829FF900", Slot = "8")] public override void Render(PostProcessRenderContext context) { } // Token: 0x0600009D RID: 157 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600009C")] [Address(RVA = "0x29FFD20", Offset = "0x29FEB20", VA = "0x1829FFD20")] public VignetteRenderer() { } } }