using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x0200000D RID: 13 // (Invoke) Token: 0x0600002C RID: 44 [Token(Token = "0x200000D")] public delegate void RenderFunc(PassData data, RenderGraphContext renderGraphContext) where PassData : class, new(); }