using System; using Cpp2IlInjected; using UnityEngine.Rendering; namespace UnityEngine.Experimental.Rendering.RenderGraphModule { // Token: 0x0200000A RID: 10 [Token(Token = "0x200000A")] public ref struct RenderGraphContext { // Token: 0x04000020 RID: 32 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000020")] public ScriptableRenderContext renderContext; // Token: 0x04000021 RID: 33 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000021")] public CommandBuffer cmd; // Token: 0x04000022 RID: 34 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000022")] public RenderGraphObjectPool renderGraphPool; // Token: 0x04000023 RID: 35 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000023")] public RenderGraphResourceRegistry resources; } }